When I arrived home from work he had the board set up and his forces ready.
Cross roads set up slightly smaller than standard 4'x6' |
Forces were arrayed as follows:
Americans (My Son):
1LT +1 Man-85pts
Vet Paratrooper SQD NCO w/ SUB +5 rifles, 1LMG-101pts
Vet Paratrooper SQD NCO w/ SUB +5 rifles, 1LMG-101pts
Vet Paratrooper SQD NCO w/ SUB +5 rifles, Anti-Tank grenades-93pts
Vet Paratrooper SQD NCO w/ SUB +5 rifles, Anti-Tank grenades-93pts
Regular FAO +1 man -85pts
Regular MMG-50pts
Vet Sniper team W/SMG-71 pts
Regular Bazooka Team-60pts
Regular M4A1 76mm Sherman W/ Pintel HMG-260pts
Germans (Me):
1LT + 1man (Reg) -85pts
Regular Grenadier SQD -NCO w/ Sub +5rifles -63pts
Regular Grenadier SQD -NCO w/ Sub +5rifles, w/3 Panzerfausts-63pts
Vet Grenadier SQD NCO w/SUB +9rifles, 1 LMG, 2 Panzerfaust-163pts
Vet Grenadier SQ-NCO w/Sub +6 w/sub Antitank grenades-126pts
Regular Sniper Team-50pts
Regular SdKfz 222-95pts
Regular Panther Ausf A -355pts
1000pts total
He had picked Point defense for the scenario. The objective was placed in the middle of the intersection and we rolled. I chose to attack and found out he wanted to be on defense anyway. He deployed a squad in the undamaged building and a MMG team opposite in the mostly intact damaged building. His Sniper and FAO deployed in another damaged building while my sniper took the hill top in light cover. I then deployed three squads around the intersection in various cover and kept the Panther, SdKfz 222 and one vet assault squad in reserve.
Initial deployments |
VET Grenadiers in the wood line |
Grenadiers exposed by the orchard |
Casualties adding up at start of turn three |
Turn three saw the start of the tank duel. Americans drew first die, but the Sherman 76mm was unable to penetrate that potent front armor of the Panther. It must have done something though as the Panther gunner was not even able to hit.
Panther and Sherman 76mm square off |
Scratch one Sherman |
Taking up a safe over watch position away from the Bazooka team |
Bazooka wisely covering the objective behind the corner to protect from a tank assault |
In the meantime the remaining Vet Grenadiers armed with SMGs were earning their pay. They successfully mowed down the American officer team on turn four and then assaulted a Paratrooper squad on turn Five and were the only infantry I had in position to contest the objective for turn six
.
German infantry preparing to rush the objective |
Bazooka team waiting in ambush |
As with most battle plans they rarely survive first contact. The American paratrooper squad in the building decided to rush out and assault the vet grenadiers before they could move. The Germans were able to react as the Americans came out and managed one kill (his NCO). It was going to come down to a desperate struggle five on five, but the Germans had SMGs and the Americans only had rifles left.
Desperate assault in the yard |
Daring move by the Americans paid off as the Vet grenadiers laid down their arms |
On the outskirts of the battle for three turns the SdKfz 222 and one of the American paratrooper squads did a little dance. Had the Vets grenadiers survived the air strike on turn three they would have finished off this little American band. As it was the SdKfz 222 inflicted a kill and a few pins, but then the Americans were able to get their nerve up and assaulted the SdKfz 222 the last two turns which it successfully escaped, but was taken completely out of the main action.
SdKfz 222 occupied with a small band of persistent paratroopers |
At the time neither of us knew a vehicle could not contest the objective so a terrific battle ensued at the crossroads. The Panther had no choice on turn six but to rush up to the ambush and contest the objective. The Bazooka fired, but only equaled the Panthers armor and produced a stunned result.
Panther goes down as the result to the bazooka in ambush |
First assault goes in |
Final disposition |
Either way it was a good time. We played this game faster than any other in just over two hours which included some rule checks. The reduced order dice helped that though.
I am not sure that the Panther was a game changer, but it certainly held his attention. It is nice for a fun game, but would be a tough choice in a highly competitive point build especially vs. U.S with the possibility of multiple FAOs.
Excellent review. I could sense the Bolt Action tension as the battle was waged. I also like the simple but effective tape based roads.Neat.
ReplyDeleteThanks, my son set up this table, so it was all his doing. We ran out of wide tape, so have since switched to colored duct tape until I come up with a more permanent solution. Tape is easy to store and allows for easily changing the set up.
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