http://www.thelabrynthgames.com/
What is an escalation league you ask? I asked the same thing. Basically players start out with a build and add to it as the league progresses from one round to the next. the key is you can add to your army list, but you cannot take away. This league started at 500pts and will end with 1250pts.
Round 1-500pts
Round 2 -750pts
Round 3- 1000pts
Round 4-1250pts
The 500pt round had just wrapped up when I joined so I started with a 750pt army. First I had to build a 500pt army and then add the additional 250pts so I would not have an advantage over other players.
There were already 11 players in the league with 6 allies and 5 Axis, so I chose to go with Germany to even out the Axis vs. Allies playing field.
My 500pt list included:
Regular 2LT-50pts
Regular Grenadier Squad (NCO w/SMG+5 men, 1 LMG)-83pts
Regular Grenadier Squad (NCO w/SMG +4 Men 1 Assault rifle)-58pts
Regular Grenadier Squad (NCO W/SMG +5 men) -63 pts
Regular MMG-50pts
Regular Pz III J -195pts
499pts Total
I then added to the above to create my 750pt Army:
Regular 1LT +1 man-85pts
VET Grenadier Squad (NCO w/SMG +7 Men, LMG) -127pts
VET Grenadier Squad (NCOw/ Assault rifle, +7 men, assault rifle, LMG)-134 pts
VET Grenadier Squad (NCO w/SMG +6Men W/SMGs) -112 pts
Regular MMG-50pts
Inexperienced Heavy Mortar-46pts
Regular Pz III J-195pts
749pts Total
In each round you are required to play five games with only 1 game per player. you can play more, but only the first 5 count toward the league score. The standard scenarios is the book (less top secret) are randomly decided with a die roll. A win=2pts, draw=1pt and a loss=0pts. We are playing for pride at this point.
The game boards and terrain are supplied by the store and are generally of very nice quality which makes for some nice visual games. So far I have had the pleasure to play four games this round and currently stand 2-1-1 with 5 points.
First game was against Tyler U.S. force. The scenario was Maxim attrition and resulted in my first win as I was able to eliminate two more order die than he did. It was a well fought game on both sides. the deciding factor was probably that his American Air severely under performed. The Pz III was in outflank so the first strike came against one of my VET Squads which wisely went down. As a result he rolled a 2,1,1 on only scored 1 pin. I was not able to take out the FAO and his second strike came against the PzIII. This time he rolled a 1 and the air strike bounced back taking out his Medic and pinning 4 of his other units.
First Air strike under performs |
Heavy Mortar lays down smoke |
VET Grenadiers from outflank tear into Rangers |
U.S. Engineers Flame MMG |
2nd Air strike results in friendly fire |
Pz III attempts to assault large regular squad with 3 pins and the make the morale roll |
Daring infantry assault take out MMG |
Germans escape with a narrow victory |
Germans begin the attack in good order |
Mortar placed some good smoke and fighting erupted around the ruins |
Stand off at close range after three misses. Italian squad racking up pins |
Boom! Deciding shot of the game as the PzIII goes up in flames |
City Scape board |
Opening moves, lots of LoS blocking terrain |
Tanks square off, Pz III missed first of many opportunities |
No side could gain a clear advantage and both fired from a distance with minimal results |
More to come as the league progresses.
Fear my Italian MMG tanks!
ReplyDeleteUntil I can find some reliable tank gunners.....next time I think I will ram them. ;)
Delete