This is the third and final entry for Little Wars 2019. In addition to running three events myself, I assisted my good friend and gaming mentor Mark Anderson with his ACW Fire and Fury game.
Mark is a veteran gamer of probably close to 50 years with a very sizable miniature collection. He owns the largest gaming miniature collection I have seen in person and it is probably not an exaggeration to say it numbers 40,000 or more figures in various scales from ancients through WWII.
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| Shenandoah Valley |
He hosts a weekly gaming group at his home that meets probably 40+ times a year. I was fortunate enough to be invited several years ago after meeting at Little Wars and since then myself as well as well as my boys have attended countless times. The group meet to refight many historical battles in miniature. While Mark hosts in his home and has a massive collection many of the group members bring and put on their games throughout the year. This is a great way to playtest new ideas for upcoming conventions. On any given week you can expect to find between 6-12 gathered to refight the event planned for that week.
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| Captured wagons being escorted |
I tell you this so you understand that Mark does not do anything small. His submission for Little Wars this year was no exception. He decided on a hypothetical ACW scenario revolving around a Confederate Cavalry raid North to capture supplies and wagons and the ensuing Union response to try to recapture or destroy the wagons before they could get to safety. In total each side had 2 cavalry divisions with Artillery and the confederates had a brigade of militia in addition.
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| Garrison duty |
The rules used were Regimental Fire and Fury. We enjoy both the Regimental and Brigade Fire and Fury for ACW. We have also used the rule variants to run a number of AWI battles. They perform very well and are great for a convention game as they are easy to learn, have a very well one quick reference sheet and produce somewhat realistic results. This is where I and a handful of other "Irregulars" came in to assist Mark in judging and interpreting the rules for the 12 players who had signed up to play in the six hour event.
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| Rebel Militia |
The gaming table was 6x15' and had more 15mm ACW cavalry then I had seen in any event. We had play tested the scenario a couple times in the months prior to make sure it was somewhat balanced. The Confederates start on the North end of the table escorting a large wagon train with a goal to get them off the southern end of the table past Winchester, while preventing the union cavalry in pursuit from destroying the wagons and capturing buildings.
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| Guarding the population center |
Once all the players arrived they were divided into teams. I did a quick explanation of the rules following the turn sequence and how to use the QRS. Mark did an overview of the scenario and issued OoB as well as orders to the commanders. The teams briefly divided to form their strategy and then the battle was on.
The OoB and orders were as follows:
Federal Order of Battle Low
Casualties
1st Cavalry Division BG W.
Merritt Gallant 6,560
Cavalry 24 Guns
1st Brigade BG G.A Custer Gallant 1,760 Troopers 6 Guns
1st
Michigan Crack 12-8-5 Beach
loading Carbine 480 9,8,7 Stands
5th Michigan Crack
12-8-5 Beach loading Carbine 480 9,8,7 Stands
6th Michigan Crack
10-7-4 Beach loading Carbine 400 8,7,6 Stands
7th Michigan Crack
10-7-4 Beach loading Carbine 400 8,7,6 Stands
6th Battery N.Y. Lt. Veteran 3 sections 6-3” Rodman
Rifles
2nd Brigade Col. T.C Devin Able 1,600 Troopers 6 Guns
4th
New York Veteran 12-8-5 Beach
loading Carbine 480 9,8,7 Stands
6th
New York Veteran 10-7-4 Beach
loading Carbine 400 8,7,6 Stands
9th
New York Veteran 10-7-4 Beach
loading Carbine 400 8,7,6 Stands
17th
Penn Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
2nd
U.S. Battery B Veteran 3
sections 6-3” Rodman Rifles
Reserve Brigade Col.
A. Gibbs Able 1,600 Troopers 6 Guns
1st
U.S. Cavalry Veteran 10-7-4 Beach
loading Carbine 400 8,7,6 Stands
2nd
U.S. Cavalry Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
5th
U.S. Cavalry Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
6th
PennsylvaniaVeteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
2nd
U.S. Battery D Veteran 3
sections 6-3” Rodman Rifles
2nd Cavalry Division BG William Averell
1st Brigade Col.
J.M. Schoonmaker Able 1,600 Troopers 6 Guns
8th Ohio Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
14th Penn Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
22nd Penn Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
1st New York Veteran 10-7-4 Beach loading Carbine 400 8,7,6
Stands
5th U.S. Battery H Veteran 3 sections 6-3” Rodman
Rifles
1st Brig., 2nd Division IV Corps Col. ATA Torbert Able 1,920
1st
New Jersey Veteran
12-8-5 Rifled Musket 480 9,8,7 Stands
2nd
New Jersey Veteran 12-8-5
Rifled Musket 480 9,8,7 Stands
3rdNew
Jersey Veteran 12-8-5 Rifled
Musket 480 9,8,7 Stands
4th
New Jersey Veteran 12-8-5
Rifled Musket 480 9,8,7 Stands
5th
U.S. Battery Veteran 3 sections 6-12pdr Napoleon’s
General Merritt,
The enemy has just completed a successful raid into Clarke County
with the objective of securing supplies they need desperately. A convoy of
captured wagons has been sighted entering the Valley with the objective of
reaching Winchester. You are to take your Division into the Shenandoah Valley to capture or destroy those wagons.
You are also ordered to take Winchester, either occupy it or burn it and its’
railhead. You are also tasked with destroying all the farms and Plantations you
can.
Assigned to you for this mission is your 1st
Cavalry Division and 1st Brigade 2nd Division under BG
Averell. 1st Brigade 2nd Division from VI Corps is also
marching to assist you but we are not sure of when they may arrive.
We have managed to out flank and penetrate the Valley with 3
of your 4 Cavalry Brigades. The enemy has brought up an Infantry Brigade to
form a rear guard protecting the convoy at Dalton. Another Infantry Brigade may
have been spotted protecting the bridge over the Shenandoah River near
Winchester. Local guides tell us there may be a ford over the Shenandoah, this
could be helpful. We believe Winchester to being held by Confederate cavalry
and possibly the HQ for Wade Hampton’s Cavalry Division.
We anticipate a tough fight, your forces are not strong
enough to win this fight with frontal assaults only, stay mobile, maneuver
where possible to gain an advantage. Remember your cavalry will have a hard
time against his infantry. Destroy as much as you can and withdrawn your troop
to our lines in Clarke County.
Good Luck,
Phil Sheridan
General Commanding
Confederate Order of Battle
A.N.V. Cavalry Corps Maj.
Gen. Hade Hampton, Gallant 4,800
Troopers, 16 Guns
3rd Cavalry Division Maj. Gen. Fitzhugh Lee,
Gallant 2,400
Troopers, 8 Guns
Lomax’s Brigade BG
L.L. Lomax, Able 1,280 Troopers, 4 Guns
5th
Virginia Crack 12-8-5
Rifled Carbine 480
6th
Virginia Crack 10-7-4 Rifled
Carbine 400
15th
Virginia Crack 10-7-4 Rifled
Carbine 400
Chew
Battery Veteran 2 Sections 4 12pdr Napoleon’s
Wickham’s Brigade BG
W.C. Wickham, Able 1,280 Troopers, 4 Guns
1st
Virginia Veteran 12-8-5 Rifled
Carbine 480 9,8,7 Stands
2nd
Virginia Veteran 10-7-4 Rifled
Carbine 400 8,7,6 Stands
3rd Virginia Veteran 10-7-4 Rifled
Carbine 400 8,7,6 Stands
2
Virginia BatteryVeteran
2 Sections 4 3’ Rodman Rifles
4th Cavalry Division Maj. Gen Willman H.F. Lee,
Gallant 2,400
Troopers, 8 Guns
Chambliss’ Brigade BG
J.R. Chambliss, Gallant 1,200
Troopers, 4 Guns
9th
Virginia Veteran
10-7-4 Rifled Carbine 400 8,7,6 Stands
10thVirginia Veteran
10-7-4 Rifled Carbine 400 8,7,6 Stands
13th
Virginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
Pegram’s
Virginia Battery Veteran 2 Sections 4 12pdr Napoleon’s
Gordon’s Brigade BG
J.B. Gordon Able 1,200 Troopers, 4 Guns
1st
North Carolina Veteran 10-7-4 Rifled
Carbine 400 8,7,6 Stands
2nd
North Carolina Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
5th
North Carolina Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
Hart’s
S.C. Battery Veteran
2 Sections 4 3’ Rodman Rifles
Johnson’s Militia Brigade BG
R.E. Johnson, Able 1,200
Troops, 2 Guns
16 Virginia Trained 10-8-5 Rifled Musket 400 8,7,6 Stands
19
Virginia Trained
10-8-5 Rifled Musket 400 8,7,6 Stands
6
Militia Trained
10-8-5 Rifled Musket 400 8,7,6 Stands
3
Virginia Battery Veteran
2 Sections 4 12pdr Napoleon’s
General Hampton,
As you know the Shenandoah Valley is the breadbasket of the
Confederacy more now than ever before. It is vital we defend as best we can.
Last week General H.F Lee took his4th Division into Clarke County on a raid to
capture supplies for the cause. He has been very successful; he is currently
escorting a convoy of captured wagon through the lines to Winchester.
He is being pursued by both infantry and cavalry formations.
I have placed a Gen. Johnson’s Infantry Brigade under your command to help cover
their retreat and protect the valley. Gen Chambliss’ Brigade is escorting the
wagon’s while Gen. Gordon’s has been sent forward to help cover the retreat.
Gen. Fitzhugh Lee’s Division is currently in and about
Winchester. He tasked with protecting the Valley, Winchester and the captured
supplies are a priority. Use the Infantry Brigade and your Division’s as you
see fit. Lomax’s Brigade is at your Headquarters in Winchester and Gen. Wickham’s
Brigade is off the table near Winchester. The fate of the nation is in your
hands.
Yours,
R.E. Lee
Commanding, Army of Northern Virginia
Scenario Rules
No Road Movement Turn 1
Unit may not charge from off the table the turn they enter
Point Costs
Each building destroyed or held at the end of the
battle 5 pts
Each Wagon destroyed or captured. 10 pts
Bridge Captured 10pts
20% chance per stand to fire a building
Contested Artillery Fire 1-5
Hits enemy, 6-10 Hits friendly
The battle developed as it did when we play tested. The Confederates achieved some early success keeping the wagons just out of reach of the Union pursuers.
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| On the move |
The Confederate cavalry were divided into 1 division returning from the raid with another posted in the valley with the command in Winchester.
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| Deploy to meet the invaders |
The Union pursued the wagons as well as sent Custer South in an attempt to flank and cut off the rebels before they could escape
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| Long lines of cavalry |
Along the way the Cavalry from both sides as well as the rebel militia clashed at numerous points.
While the Union managed to destroy a few wagons it appeared the Confederates would be successful in their objective early on as the Union was not able to achieve a decisive breakthrough
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| Here come the Blue Bellies |
The Rebel infantry took up a very strong defense in the center allowing the wagons to pass and attempted to hold off the pursuit.
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| Go Around if you cannot go through |
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| Holding strong |
Many charges were made and checked as the union invaders tried again and again to break through to destroy the supplies.
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| Contested ground |
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| Formed for the charge |
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| Wagons hotly contested |
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| Rear guard action |
As time was about to expire the Union made a final valiant attempt to breakthrough the rebel lines and get to the wagons. This time they were able to maneuver a lone regiment ahead of the wagon train and successfully cut off the escape route securing a narrow victory.
It resulted in a great day of gaming in which both sides seemed to enjoy themselves in what proved to be a nail biter right to the end.
As always Mark pulled off another epic event and exposed several new players to wonders of American Civil War gaming using Regimental Fire and Fury.
Not wanting to rest on their laurels the group has already been working for several months to prepare for a refight of Austerlitz later this year in 15mm. In fact, much of the terrain bards used in this battle were newly constructed for the upcoming campaign and repurposed to represent the Shenandoah.