Showing posts with label X-wing. Show all posts
Showing posts with label X-wing. Show all posts

Friday, October 18, 2013

X-Wing 3D Laser Turrets



Laser Turret in Episode IV "A New Hope"
Like many I am always looking for ways to enhance my gaming experience.  This is usually accomplished through the addition of terrain and painting models.  When X-wing game out it was obvious that a Death Star scenario would a must and the gaming community obliged by providing down load files for terrain tiles and scenarios.  Later I purchased the nice vinyl Gale force Nine space station Mat.  One thing that I have been lacking is suitable Laser Turrets.  There are some nice 3D ones on the market fro shape ways and others.  The ones I have seen are very costly at $20+ per turret.



My assembled laser turrets in place of asteroids
This past weekend out local group gathered and one of our members displayed some very nice affordable options in the way of a down loadable file to print and produce paper or card stock turrets.  I have since found the file made by Dragon Layers and procured a copy.  I now have 6 Laser Turrets of my own which make a great substitute for asteroids in  the basic game on the Death Star mat.

The turrets can be purchased from FAT Dragon Games.  If you do not already have a Death Star mat the download file comes with Space Station Tiles, 3D Asteroids and the 3D Turrets all for $6.99.  You can print it as many times as you need to make larger battlefields and replace ones that get worn over time.

http://www.fatdragongames.com/fdgfiles/sci-fi/e-z-battlefields-starship-attack-fdg0131

Assembly was very easy.

1. I gathered the materials needed.

Scissors
White glue
Card stock
Styrene plastic card (Optional)

2. Print as many sheets as you need on a heavier card stock paper.  The turrets print two to a page.
Printed File
3. Follow the directions on the page and cut out the turrets and bases.

4. Fold and glue the turrets together.  I was careful not to apply to much glue and make sure you pre-fold/crease all corners before applying any glue.

5.  Once fully assembled I then glued them to the Styrene sheet and cut the base out to provide a stronger base that will not get bent up during storage of transport.


Fully Assembled ready for action
In less than an hour I had six game ready turrets.

Whenplaying I also have a set of squares the same size as the turret bases.  When a ship comes in contact with a turrets (treated like an asteroid for game purposes) I simply replace the turrets with the 2D square so the ship or template can be placed on top and not interfer with game play.

Enjoy!

Tuesday, October 15, 2013

X-Wing Wave three takes flight

This past Saturday I finally had the chance to play X-wing with our local group and use the Wave three ships that I have owned since GENCON, but had yet to play.

Three Games set up
We all agreed to bring a Rebel and Imperial squad so we would not have to face any mirror builds as we switched up players.  Since I had not played with Wave three at all or even Wave two very much I made sure I had some of each in my builds.  This also meant I was not very confident going in  as we have some very skilled players who know how to maximize the various synergies that can be incorporated into the game.  Admittedly this is not my strong suit


I brought the following Squads, both were 100pts exact:
Imperials:
Howlrunner w/ Swarm tactics upgrade
Tie Interceptor Alpha SQRN pilot
Tie Bomber Captain Jonus with Swarm tactics, Cluster missiles, Assault Missiles
Tie Bomber Scimitar SDRN Pilot with Cluster Missiles, proton torps and Assault Missiles

Rebels:
X-wing Wedge Antilles with R2D2 and Marsksmanship
A-Wing Tycho Celchu with Swarm tactics
B-Wing Blue SQDN Pilotwith Fire control and Advanced Proton Torps x2

Initially we had seven player show up and an eighth join us later, so we started with three games(one a three player) at once and played a total of four games.  in about five hours.



Imperials look to divide and conquer against Han and B-wings
I was a bit rusty at first and had to brush up on the rules as we went along, but it all came back to me. My first two games were with my Imperial Squad which despite my lack luster performance with the missiles performed well against builds that both contained the Han Solo Falcon.  I think the Tie Bombers fully loaded will be the new bain of the Falcon build.  Firing missiles at Range 1-2-3 was pretty damaging and CPT Jonas ability to allow the other pilot to re-roll really helped especially since I did not roll that well.  For the cost the Tie Bomber brings a lot of hit points to the table so it has some staying power.  Both games resulted in a Imperial victory.


Two Firespray build was no match for Wedge and crew

My third game I switched to my Rebel build and faced off against Boba Fett and Bounty hunter two Firespray build along with Howlrunner.  My opponent viewed the B-wing as such a threat due to the Advanced Protons Torps that he continued to maneuver out of range and target the B-wing which also has some good staying power despite the lack luster agility.  The B-wing went down with the Torps on board, but not before getting a few primary gun hits in and more importantly allowing Wedge and Tycho to tear up the Bounty Hunter and Howlrunner leaving Boba to go it alone against both of them undamaged.  The Rebels were victorious as they chased the wounded Boba off the map.

My final game brought back my imperial squad against a 4 ship Rebel Squad.  This one went down to the wire, but in the end the pair of Tie Bombers prevailed as the took down his Wedge.



Imperials overpower Rebels with multiple Missiles
In the end I was shocked that I went 4-0, but more importantly it renewed my interest in this great game.  X-wing is currently the only Non-historical game I play.  My friend informed me it is actually a historical game because it is is set a long time ago in a galaxy far far away. Cannot wait to play again which should be in a couple weeks now that H.S. Football is coming to an end and I will have my Friday evenings free again.
BTW, the turrets that you see do not belong to me, but one of our local members downloaded, printed and assembled them.  Look great for card stock and add a nice alternative to the asteroids especially when playing on the space station mat.  I will be adding some to my collection some along with a 2D version for when the ships come in contact with them.
Until next time........."May the force be with you".

Friday, August 23, 2013

X-Wing Wave 3 Just Arrived (Pics of ships, cards and dials)

I have not done any posts on X-Wing yet as the majority of my gaming is historical themed.  This is the only Fantasy/sci-fi game I currently play although I have played a few others in the past.  I am not opposed, just prefer the historical line-up with my limited gaming time.  As mentioned though X-wing is the one exception. 

Like many my age I was part of the Star Wars generation growing up and it is still one of my favorite film series.  Last fall when I returned from overseas a friend suggested I try X-wing out and sign up for the Kessel Run Tournament since it is "a lot like Wings of Glory, but different".  So I did and I have been hooked ever since.  In fact, I placed second in the local Kessel Run tournament and won the Slave1.

Anyway, on to the subject of this post, X-wing Wave 3.  This has been long awaited and finally hit the shelves at GenCon for limited purchase. I did not attend GenCon but heard it was for sale, so on a lark I messaged a friend who was attending to see if he could get me a set.  I was stunned when he replied back last Sunday that he had them in hand and would mail them this week.  They arrived last night and I was able to open them up and take a  first look.
Four Ships in front of the FFG shopping bag
I did not have time yet to do alot of analysis on the different cards and new upgrades.  There is some very cool looking stuff in there.  The Moldy Crow has been referred to as a support ship, and it appears it will live up to that description.  The tie bomber can take a full load of weapons for anyone brave enough to invest that many points in a single ship.

Anyway without dragging this out to long I took some pics of the cards and maneuver dial for each ship, so others can get a feel for what is coming.  I know this is available in bits and pieces elsewhere, but figured it would be nice to have in one place for those that have not seen the ships yet.

I apologize in advance that the pics are not better, but you can get the general idea.
Four ships opened
Lambda Shuttle check out the 0 maneuver
Tie Bomber-This thing can come to the party with a big load
B-Wing-Packs a heavy punch with little evasion
Hawk 290-Brings many support options for your squad
My hope is to give these a test run this weekend if I can find some worth opponents.

Enjoy!