Mission started out well with the B-17 scoring several hits on attacking 109s while only taking minimal damage. Germans quickly learned a head on assault is not the prefferred method of attack.
Then the B-17 started to take some serious hits as it made the turn and lumbered along while trying to make it back home.
The 2nd P-40 rushed to the rescue and was able to score some hits along with the Flying Fortress to send a second 109 down in flames
Thoughts on improving the scenario:
You do not realize how slow the bomber is compared to the fighters until you actaully play it. Like history the ME 109s were only able to get a couple bursts off before flying past the bomber and having to come back around for another pass. You definately do not want to make a head on attack.
The B-17 is one tough plane capable of taking alot of punishment as well as dealing it out. Our scenario was close, but mostly because the first P-40 went down early.
1. Remove explosions from the game...had the B-17 drew one the scenario ends early....or make and explsion do x amount of damage to the B-17 (12?)
2. Remove one P-40....or make both P-40s come into play after the B-17 crosses the river on the return trip.
3. Add a ME109 for the Germans initially , but in time replace it with ground AA emplacements around the town.
Optional rule I will add: B-17 can have up to 2 fires going at once. If it takes a 3rd fire representing three engines on fire at once it crashes no matter the amount of damage.
Overall a fun scenario that allowes us to incorporate our B-17 into game play we now have 3 and have worked to expand this scenario to include a basic box fomation.