Thursday, February 25, 2016

Anglo-Zulu Counter Attack Part 2

Played this scenario again last night at our weekly gathering of Anderson's Irregulars at Mark house..

We had 6 players and I was the judge. We used the same scenario Phil and I tested Saturday and is documented in the previous post.
Initial Deployments
The only tweak was adding a unit of Native Natal commanded by Igor ( Phil's favorite mini, NOT!) and giving the Heliograph an active roll signaling for reinforcements as long as the British held the hill.  This resulted in the British gaining one additional unit on turn 6.  As it was the reinforcements  really needed, but did bolster the defense.
Many of the Brits start in Camp and must activate in response
The Zulu had a tough time coordinating their attack. The left horn was significantly delayed which resulted in the Red Coats being able to mount a mobile defense in depth to meet each threat.

Zulu "Chest" Starts to advance

British begin to respond to the looming threat
It was set up as a 12 turn game, but by the end of turn 9 the Zulu commander accepted that his attack was stalled with little hope of cracking the newly formed British alternate position, so they conceded victory.

After surviving one assault the right breaks from a fresh attach on the front and flank

British Left gives way after being exposed and assaulted from the rear
There were a couple of highlights. The first time the rocket sections attempted to fire double ones were rolled resulting in it blowing up and the 2nd section rolled a 3. Next turn the 2nd section blew up with snake eyes.
Igor and the Native Natal mobilize in response 
A British company was also able to fend off a simultaneous assault from the front and flank breaking one unit of Zulu and forcing the other to retire.

The Zulu also successfully executed a frontal assault on the Gatling Gun.
Guns work feverishly to fend off the advancing horde

A new line is formed on the right to meet any remaining threat
Left is secured with the aid of Artillery after the initial collapse
Zulu Commander wisely chooses to withdraw his remaining warriors and leave
 the British in command of the Kraal for now
Despite the early set backs the British were able to secure a rare victory which is a first in the four AZW games we have played thus far.

This was a great game and well played by all.  The Zulu certainly struggled with some command roles and unlucky disorders at key moments after putting the British on their heals.  The dice certainly turned against the Zulu seeing a number of units break just when it looked like victory might be in their grasp.

Thanks again to all who played!


  1. Igor gave the brits an unfair advantage, he revealed the attack location ;)

  2. Ha, 300 reference. Igor is a loyal ally of the British. I think he will make an appearance in every game. :)